Composer for games

Music, SFX and Audio Implementation for Games.

My childhood was spent collecting video game sheet music and CDs, and recreating the music from my favourite games. Now, under the alias of Everything Fantasy, I have been involved in all aspects of video game audio from composition to sound design and audio implementation. I want gamers to be able to feel how I felt experiencing the audio of their favourite games.

Music for Games

Most Recent Project

Ivy's Dream Cafe
🎮 Go to Steam Page

Ivy's Dream Cafe

My role was to compose the soundtrack, implement audio using FMOD, contribute to audio scripting in Unity and sound design. I created dynamic audio systems such as adapting sound effects based on the proximity of the player to an object.

Original Music Audio Implementation Unity / FMOD SFX

Audio for Games

Sound Design / SFX

I have worked on sound design for several game projects including Ivy's Dream Cafe and upcoming projects. This has involved the creation of original recorded sounds, synthesis and the manipulation of existing sounds.

UI Ambience Field Recording Foley Synthesis

Audio Implementation

Ever since my teenage years, I have loved learning and understanding game engines. I even worked on my own small game projects. The result was that it led me into audio implementation and seeing what is possible when combining code, middleware and music software.

Unity / C# Godot FMOD Adaptive Audio Triggers

Need audio for your game?

Available for music, audio implementation and sound design.